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Enfusion

.acp Audio component Audio Editor Describe audio playbackManages sound events: • event ("SOUND_SHOT", "SOUND_RELOAD" etc) • sound file + parameters (signals, playback rules etc) Referenced by BaseSoundComponent children
.adeb Animation debug Animation offline debugger Binary stream formatContains: • 16b - File version defined in AnimDebuggerSerializationVersion • List of all debugged descriptors • For each frame list of all debug instances File can be loaded in animation editor using Live debug tab
.ae Animation Events Table Animation Editor Lists all events used in the animation workspaceStepEvent, SoundEvent, SynchronizationEvent, etc
.afm Audio Final Mixer Audio Editor "Sound mixer" referenced by the .acpTakes all the sound inputs and produces the final sound output
.agf Animation graph file Animation Editor Contains sheets (that contain Animation Nodes) of an animation graph.
.agr Animation graph Animation Editor "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etcDepends on .ast
.anm Animation file Resource Browser+ various plugins Binary animation file
.asc Height map (Esri grid) World Editor Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor)Not used in runtime neither directly by the editor - only for import/export.
.asi Animation Set Instance Animation Editor Bridges .anm with .ast abstract names Depends on .ast See Animation Editor: Templates and Instances Tutorial
.ast Animation Set Template Animation Editor Structural skeleton to be filled by .asi Provides a list of entries to be filled. See Animation Editor: Templates and Instances Tutorial
.asy Animation Sync Table Animation Editor See Animation Editor: Sync Tutorial
.aw Animation Workspace Animation Editor Workbench's Animation Editor "project" - saves/opens current workspace
.bt Behavior tree Behavior Editor AI behaviour tree
.bterr Terrain data World Editor Terrain data - general terrain height map editor information
.bttile Terrain data World Editor Terrain data, height-map data for terrain tile used by the editor(original imported height map without modifications by roads etc)
.c Enforce Script Source Script Editor Enforce Script Source file
.conf Generic config Config Editor
.ct Component Template World Editor Defines an Entity Component
.dds Texture Art Tools Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr
.desc Terrain dialogs configuration World Editor Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map)
.edds Enfusion DDS Texture Resource Browser Enfusion proprietary (extended) compressed DDS texture
.emat Material Definition Resource Manager Defines material for 3D objects, terrain, post processes, water, sky objects etc.
.ent World Scene World Editor World contains terrain and all other objects that make up the your game world
.et Entity Template World Editor Defines an Entity content (prefab)
.fbx 3D model source file 3D software Source format for the TXO and XOB
.fnt Font Font Editor Font for UI widget system, binary format.
.gamemat Game material Config Editor Definition of in-game material (properties, sound, etc)
.gproj Project-specific Settings World Editor Every Project has its own settings stored here
.imageset ImageSet Definition Resource Browser Defines a set of images by cuts from a texture
.layer World Layer World Editor World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file.
.layout Layout Definition Resource Browser UI layout definition
.meta Meta Information Resource Browser Every registered asset has its meta file containing asset-specific settings and asset GUID
.nmn Navmesh Navmesh Generator Tool Binary file with single navmesh instance
.pak Package (of data) Workbench Game or Mod data archive
.pap PA project Procedural Animation Editor See Procedural Animation Editor
.physmat Physics material Config Editor Physical material (bounciness, adherence etc)
.pre ResourceViewer Preset Resource Browser A preset with several options to allow customization of Workbench's preview windows (ususually saved in user profile /profile/)
.ptc Particle System Definition Particle Editor Particle effects definition
.ragdoll Ragdoll Definition Resource Browser Character ragdoll file
.rdb Resource Database Workbench Resource database listing all resources in the project
.sig Signal Audio Editor Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components
.siga PA signal Procedural Animation Editor Describes the control logic for parts of a PA project - this resource is shared among PA projects
.smap Soundmap data World Editor Information for music and audio effects.
.st String Table String Editor Strings used for localization.
.stars Database Proprietary format Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data: • Ra - Right ascension (float) • Dec - Declination (float) • ProMoRa - Proper motion in right ascension (float) • Parallax - (float) • Magnitude - Star brightness (float) • Color - Star color (uint32 RGBA) • HIP Catalog - Dummy (not used uint32) • Name - Star name, with max. 256 characters length Source data
.styles Widget Style Definition Resource Browser Defines UI style
.terr Terrain data World Editor Terrain height map information
.topo Topography data World Editor Information for 2D map
.ttf TrueType Font Resource Browser Source font file format supported by Enfusion.
.ttile Terrain data World Editor Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc)
.txa Animation file Animation Editor Text animation file (source for .anm) - source animation
.txo Model Resource Browser+ various plugins like BlenderPlugin Text model file (source for .xob) - source model
.vhcsurf Vehicle surface Config Editor Surface properties that are used inside vehicle simulation (roughness, steering noise etc.)
.wav Supported audio file format Audio software WAV file format
.xob Model Resource Browser Binary model file