Tipos de Archivos
Ir a la navegación
Ir a la búsqueda
Enfusion
.acp | Audio component | Audio Editor | Describe audio playbackManages sound events: • event ("SOUND_SHOT", "SOUND_RELOAD" etc) • sound file + parameters (signals, playback rules etc) Referenced by BaseSoundComponent children |
.adeb | Animation debug | Animation offline debugger | Binary stream formatContains: • 16b - File version defined in AnimDebuggerSerializationVersion • List of all debugged descriptors • For each frame list of all debug instances File can be loaded in animation editor using Live debug tab |
.ae | Animation Events Table | Animation Editor | Lists all events used in the animation workspaceStepEvent, SoundEvent, SynchronizationEvent, etc |
.afm | Audio Final Mixer | Audio Editor | "Sound mixer" referenced by the .acpTakes all the sound inputs and produces the final sound output |
.agf | Animation graph file | Animation Editor | Contains sheets (that contain Animation Nodes) of an animation graph. |
.agr | Animation graph | Animation Editor | "root format" sheets collection with graph parameters, e.g commands, variables, IK chains, etcDepends on .ast |
.anm | Animation file | Resource Browser+ various plugins | Binary animation file |
.asc | Height map (Esri grid) | World Editor | Height map file which can be exported or imported in Workbench (Terrain tools in the World Editor)ⓘNot used in runtime neither directly by the editor - only for import/export. |
.asi | Animation Set Instance | Animation Editor | Bridges .anm with .ast abstract names Depends on .ast See Animation Editor: Templates and Instances Tutorial |
.ast | Animation Set Template | Animation Editor | Structural skeleton to be filled by .asi Provides a list of entries to be filled. See Animation Editor: Templates and Instances Tutorial |
.asy | Animation Sync Table | Animation Editor | See Animation Editor: Sync Tutorial |
.aw | Animation Workspace | Animation Editor | Workbench's Animation Editor "project" - saves/opens current workspace |
.bt | Behavior tree | Behavior Editor | AI behaviour tree |
.bterr | Terrain data | World Editor | Terrain data - general terrain height map editor information |
.bttile | Terrain data | World Editor | Terrain data, height-map data for terrain tile used by the editor(original imported height map without modifications by roads etc) |
.c | Enforce Script Source | Script Editor | Enforce Script Source file |
.conf | Generic config | Config Editor | |
.ct | Component Template | World Editor | Defines an Entity Component |
.dds | Texture | Art Tools | Source image format - other formats are also supported like png, jpeg, tiff, tga, hdr |
.desc | Terrain dialogs configuration | World Editor | Configuration of terrain texture import/generating dialogs (height map, satellite texture, normal map) |
.edds | Enfusion DDS Texture | Resource Browser | Enfusion proprietary (extended) compressed DDS texture |
.emat | Material Definition | Resource Manager | Defines material for 3D objects, terrain, post processes, water, sky objects etc. |
.ent | World Scene | World Editor | World contains terrain and all other objects that make up the your game world |
.et | Entity Template | World Editor | Defines an Entity content (prefab) |
.fbx | 3D model source file | 3D software | Source format for the TXO and XOB |
.fnt | Font | Font Editor | Font for UI widget system, binary format. |
.gamemat | Game material | Config Editor | Definition of in-game material (properties, sound, etc) |
.gproj | Project-specific Settings | World Editor | Every Project has its own settings stored here |
.imageset | ImageSet Definition | Resource Browser | Defines a set of images by cuts from a texture |
.layer | World Layer | World Editor | World file (.ent) can have mutliple layers stored in separate .layer files - can only be opened through the .ent file. |
.layout | Layout Definition | Resource Browser | UI layout definition |
.meta | Meta Information | Resource Browser | Every registered asset has its meta file containing asset-specific settings and asset GUID |
.nmn | Navmesh | Navmesh Generator Tool | Binary file with single navmesh instance |
.pak | Package (of data) | Workbench | Game or Mod data archive |
.pap | PA project | Procedural Animation Editor | See Procedural Animation Editor |
.physmat | Physics material | Config Editor | Physical material (bounciness, adherence etc) |
.pre | ResourceViewer Preset | Resource Browser | A preset with several options to allow customization of Workbench's preview windows (ususually saved in user profile /profile/) |
.ptc | Particle System Definition | Particle Editor | Particle effects definition |
.ragdoll | Ragdoll Definition | Resource Browser | Character ragdoll file |
.rdb | Resource Database | Workbench | Resource database listing all resources in the project |
.sig | Signal | Audio Editor | Describes the logic of playing an audio component or encapsulate manipulation parameters - this audio resource is shared among audio components |
.siga | PA signal | Procedural Animation Editor | Describes the control logic for parts of a PA project - this resource is shared among PA projects |
.smap | Soundmap data | World Editor | Information for music and audio effects. |
.st | String Table | String Editor | Strings used for localization. |
.stars | Database | Proprietary format | Runtime database of stars. Contains up to 100.000 stars describing their real positions and colors Array of Hunks (ID = "ITEM") each Hunk describes a Star object with following data: • Ra - Right ascension (float) • Dec - Declination (float) • ProMoRa - Proper motion in right ascension (float) • Parallax - (float) • Magnitude - Star brightness (float) • Color - Star color (uint32 RGBA) • HIP Catalog - Dummy (not used uint32) • Name - Star name, with max. 256 characters length Source data |
.styles | Widget Style Definition | Resource Browser | Defines UI style |
.terr | Terrain data | World Editor | Terrain height map information |
.topo | Topography data | World Editor | Information for 2D map |
.ttf | TrueType Font | Resource Browser | Source font file format supported by Enfusion. |
.ttile | Terrain data | World Editor | Terrain data, height-map data for terrain tile used in run time (here are baked modifications by roads etc) |
.txa | Animation file | Animation Editor | Text animation file (source for .anm) - source animation |
.txo | Model | Resource Browser+ various plugins like BlenderPlugin | Text model file (source for .xob) - source model |
.vhcsurf | Vehicle surface | Config Editor | Surface properties that are used inside vehicle simulation (roughness, steering noise etc.) |
.wav | Supported audio file format | Audio software | WAV file format |
.xob | Model | Resource Browser | Binary model file |